Improbable

Background and contacts

About Improbable

Headquartered in London, Improbable is a technology company dedicated to helping developers to build and understand complex worlds and simulations. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds. The Company’s proprietary platform SpatialOS is now available for development teams of all sizes to sign up. Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015. Gaming and entertainment studios currently building their products on SpatialOS include Bossa Studios (Worlds Adrift), HelloVR (MetaWorld), Entrada Interactive (Rebel Horizons) and Soulbound Studios (Chronicles of Elyria).

About The Digital Newsroom

The Improbable Digital Newsroom is a simple and useful resource for you to keep track of all the latest news stories. High resolution images and complete press releases are available to download from here, and you can connect with our various social media profiles easily. Suggestions for improvements are welcome.

Contact Details

Tim Vooght or Aaron Maughan
Manifest London
0203 1379 270
improbable@manifest.london

Improbable

Jagex and Improbable partner to bring SpatialOS technology to future development projects.

Jagex, the creators of RuneScape, will deploy SpatialOS in the development of new projects

  •  Today Improbable and Jagex announced a technology partnership that will see the RuneScape studio deploy Improbable’s SpatialOS technology in future game production.
  • Improbable’s SpatialOS technology is a computation platform that allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers can build virtual worlds that offer permanent, persistent and engaging experiences.

Herman Narula, Improbable’s co-founder and CEO, commented:

“Jagex has already made RuneScape an iconic brand in online gaming, and it’s great to be partnering with them to bring new levels of depth and scale to Jagex’s future creations by providing SpatialOS as a platform. From catching the first fish on Tutorial Island in 2001 to hunting for loot in the Wilderness, RuneScape and the world of Gielinor have given millions of players great stories to tell. We’re excited to see what such an experienced team with this established and well-loved IP will be able to do with our platform, which enables greater player density, larger and more detailed worlds and new forms of emergent gameplay.”

Phil Mansell, COO and acting CEO of Jagex, said:

“As a studio, we have online gaming at heart and we’ve always looked for technology that can help to deliver the best possible experience for our players. We’re looking forward to working with Improbable and discovering the advancements the SpatialOS platform can bring to multiplayer gaming.”

About SpatialOS

By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences..

  • SpatialOS lets a developer exceed the limits of a single server or game engine. It allows for a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer, and with more players than any single one could.
  • Because SpatialOS manages the state of the world, every object in the world can persist indefinitely, removing the traditional constraints of game engines. Game worlds can now have a meaningful history, and players can leave a lasting impression. An item dropped on the ground can persist for years.
  • Rather than having to build server infrastructure, a developer can deploy their project to the SpatialOS Platform with a handful of CLI commands, minutes after starting it, and begin sharing with others. This allows for an online game world to be built and iterated rapidly in the presence of players.
  • A game developer can spend their time on what they want to do: creating and growing their game world and its story, rather than building and maintaining server infrastructure. Developers can create massive, ambitious games with far smaller teams.

SpatialOS is currently in a free open beta for game developers – any developer interested in exploring how they can use SpatialOS to create new realities can download the SDK at http://spatialos.improbable.io

About Improbable

  • Headquartered in London, Improbable is a technology company dedicated to building technology to enable powerful virtual worlds and simulations designed to help solve previously intractable problems.
  • In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds. The Company’s proprietary platform SpatialOS is now available as an alpha release for games development teams of all sizes.
  • Founded in 2012, Improbable received $20m in Series A funding from Andreessen Horowitz in March 2015. Horizons Ventures led a $30m follow-on Series A in July 2015, which included Temasek Holdings.
  • In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank. Andreessen Horowitz and Horizons Ventures also joined this round with follow-on investments.
  • Gaming and entertainment studios currently building their products on SpatialOS include Bossa Studios (Worlds Adrift), Spilt Milk Studios (Lazarus), HelloVR (MetaWorld), Entrada Interactive (Rebel Horizons) and Soulbound Studios (Chronicles of Elyria).

About Jagex

  • Established in 2001, Jagex today stands as a key game developer and publisher and is the home to the iconic online role-playing game, RuneScape.
  • RuneScape has welcomed over 250 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels.
  • In addition to RuneScape, Jagex has developed new RuneScape-branded games as it enters additional genres, including the authentically vintage edition, Old School RuneScape. Jagex employs over 320 people at its Cambridge headquarters. In 2016 Jagex became part of Fukong Interactive Entertainment, a global games group publicly listed in China. Career information can be found at www.jagex.com

 

Archive

Former Disney VP Bill Roper & GitHub’s Jason Jhonson Join Improbable’s Leadership Team

Roper joins as Chief Creative Officer; Jhonson joins as Chief Marketing Officer Improbable, a British technology company specialising in distributed computing and virtual world simulation, today announced that Bill Roper, previously Vice President, Head of DI Central Creative with DCPI Labs (Disney Consumer Products and Interactive Media) at The Walt Disney Company is joining as […]

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Lawrence Lessig teams up with Klang to build the political framework of Seed

AI-driven MMO receives backing from Greylock Partners (Discovery Fund), Joi Ito, and David Helgason  It has been announced that the Harvard Law Professor and activist, Lawrence Lessig, has teamed up with the Berlin-based independent game developer, Klang, to construct the political framework of the up-and-coming AI-driven simulation MMO, Seed. Lawrence Lessig will be working with […]

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Improbable raises $502m series B funding round led by SoftBank

Investment to further develop Improbable’s virtual world and massive-scale simulation technology Improbable, a British technology company, today announced that it has raised $502m in a round of Series B funding led by SoftBank. All the funds from the investment will be invested in developing Improbable’s technology, including its SpatialOS distributed operating system. Improbable’s plans include […]

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