Apps for Good

Background and contacts

About Apps for Good

Apps for Good aims to unlock the confidence and talent of young people to help them thrive in a tech driven future, empowering them to become digital leaders and change-makers within their communities. Since launching in 2010, Apps for Good has been delivered in over 1,500 schools to more than 100,000 students around the world. Apps for Good is a registered charity and is supported by partnerships with companies and foundations who share their vision of improving technology education, including Thomson Reuters, SAP, Barclaycard, Comic Relief and Esmee Fairbarn. Find out more at

About The Digital Newsroom

The Apps for Good Digital Newsroom is a simple and useful resource for you to keep track of all the latest news stories. High resolution images and complete press releases are available to download from here, and you can connect with our various social media profiles easily. Suggestions for improvements are welcome

Contact Details

To arrange interviews, speak to spokespeople or with any questions, please contact:

Elly Barham Marsh, Niamh Kelly
t. 0203 1279 270

Apps for Good

The young App-rentices: Students from Westfield’ s Junior School launch their app Fear Nothing for download

Students from Westfield’s Junior School hope to top the App Store charts with their app Fear Nothing

Move over Snapchat, get ready Boomerang, there’s a new app in town and it goes by the name of Fear Nothing. What’s more it was created by a group of school children from Westfield’s Junior School.

Fear Nothing was created by a team of five kids from Westfield’s Junior School aged at the time between 9-10. The Westfield’s students had their dreams of developing their app come true, after they came top in the Information category, powered by Thomson Reuters at the Apps for Good awards in June 2016.

The app Fear Nothing was created to help other students overcome their fear of spiders. Its features include:

  • Different levels for users to take steps in overcoming their fear
  • Augmented reality to give uses a ‘real-world’ setting when tackling their fear of spiders
  • A cool down zone users can use when they are feeling anxious
  • More information on exposure therapy for those who want to experiment with it.

It will be available on Android from the 7th February and can be downloaded here.

The team of students behind the app, all of whom took part in the Apps for Good course at Westfield’s Junior School have been working closely with developers at Mobile Pie to get their app ready for market for the past eight months.

Thomas and Kiera commented: “We decided to make the app because a few people in the group had a fear of spiders, so we thought about how we could help them.  Winning was completely unexpected!  The whole experience has given us the opportunity to work with lots of professionals and helped us to understand the process that apps go through.  We are really excited to launch the app and see the finished product.  Looking at all the other apps in the app store makes it even more exciting to think that someone will soon see ours there!”

Heather Picov, UK Managing Director of Apps for Good commented: “The apps we are launching today demonstrate how young people are excited to use technology to tackle problems in their own lives and in their communities. We were impressed by the quality of the app and the enterprise, problem solving and digital skills the Fear Nothing team demonstrated when they won their category in June.

“We are absolutely delighted to support the students in turning their dreams into reality. It’s been a fantastic eight months building the apps with the young people with the support of Thomas Reuters.”

Bob Schukai, Head of Applied Innovation, Thomson Reuters, commented: “The Fear Nothing team had one of the most unique pitches I’ve seen from Apps for Good students, complete with a spider costumed presenter!  The idea is fantastic, well-executed, and helps people learn how to manage their fears in a technologically-savvy as well as sensitive manner.  The use of augmented reality in particular demonstrates how this next generation of female technologists have thoughtfully applied cutting edge capabilities.”

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